Hello, I’ve made a little typing game in Svelte >> Loading... • REPL • Svelte
Every letter is a simple svelte component and player-cursor jumps from one letter to next. - then change it’s inner state according to key player press.
I realized that it would have some performance issues with really long texts and it does
Then I’ve started wondering - what is the design idea behind famous code editors like CodeMirror?
How are represented letters/words etc. so it’s performant while do many other tasks?
I am sorry … I am probably too big noob for understand the code on github project.
Thanks.
PS: I just found v6/guide AND older approach